So this week I've put out two noteworthy pieces this week:
Over at Moving Pixels, and later cross-posted at Gamasutra, I wrote about the politics of accents in "Speaking in Accents and the American Ethnocentrism in Video Games." Most of my response has been through Gamasutra, where the commenters are fixated on "practical" matter that fails to cover up how much ethnocentric thinking has ingrained itself into the community. What's interesting is there isn't a challenge to the ethnocentrism, but rationalizations of how it's not a bad thing. Instead of looking at how we as an industry could view the meta of our game production when viewing something like voice acting, people are caught up in logistics and how they prefer American voice acting rather than voice acting from other countries. I think they are too scared to look into what it means for video games to see the American gamer and perspective as the "neutral." I wish I had more comments from non-American gamers.
And if that wasn't enough rabble, there's a lot of surrounding my "Open Letter to Kotaku's Joel Johnson," which is response to his "Equal Opportunity Perversion of Kotaku." I'll save more commentary for after a couple more pieces of material surrounding this topic gets published, but here are some reaction to my letter: Richard Goodness at Second quest felt my response "lacked teeth" and Jen Frank at Infinite Lives wants a distinction between the person and their job's role. Sit on that for a while and I'll do my own reaction soon.
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